Topic: syntax error in sip skeleton  (Read 2451 times)

tedjnsn May 14, 2014, 07:40 PM

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Stellar IP "Library -> Star Editor -> Generate HDL Skeleton (No registers)" tool would generate erroneous HDL entity declaration code for some of the sip: when listing worm holes, it would omit ";" sign at the end of next-to-last wormhole, and leave ";" sign at the end of last one. Here's an example:

Code: [Select]
-------------------------------------------------------------------------------------
--Entity Declaration
-------------------------------------------------------------------------------------
entity sip_axis_32b_in2wh_out  is
port (
--Wormhole 'clk' of type 'cmdclk_in':
   clk_cmdclk                              : in    std_logic;


--Wormhole 'rst' of type 'rst_in':
   rst_rstin                               : in    std_logic_vector(31 downto 0);


--Wormhole 'data_in' of type 'axis_32b_in':
   data_in_tdata                           : in    std_logic_vector(31 downto 0);
   data_in_tkeep                           : out   std_logic_vector(3 downto 0);
   data_in_tlast                           : in    std_logic;
   data_in_tready                          : out   std_logic;
   data_in_tstrb                           : out   std_logic;
   data_in_tuser                           : in    std_logic_vector(31 downto 0);
   data_in_tvalid                          : in    std_logic


--Wormhole 'data_out' of type 'wh_out':
   data_out_out_stop                       : in    std_logic;
   data_out_out_dval                       : out   std_logic;
   data_out_out_data                       : out   std_logic_vector(63 downto 0);
   );
end entity sip_axis_32b_in2wh_out;
 
How can fix this tool?


Stellar IP v. 1.1.3.0
  • « Last Edit: May 14, 2014, 07:43 PM by tedjnsn »

arnaudNL May 15, 2014, 04:10 AM (#1)

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Dear Sir,


The HDL skeleton generator is fixed on StellarIP v1.1.6.0 which will be released in tomorrow's installer. Simply redownload your BSP tomorrow to get the update.


The new StellarIP will be able to autoupdate automatically.


Best Regards,
Arnaud

arnaudNL June 05, 2014, 09:03 AM (#2)

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This topic is being closed because the issue is considered as resolved by 4DSP. Feel free to create a new topic for any further inquiries.